Naughty Dog are a developer known for making a core trilogy of games in a console generation and moving on with a completely new IP, as seen with Crash Bandicoot and Jak and Daxter, something which was directly on track with the release of The Last of Us after Uncharted 3 in 2011. However, to everyone’s surprise Naughty Dog decided to go back to the well for one more (final?) adventure in Uncharted 4: A Thief’s End.
Normally when you think of games based off of movies or TV series, you think of a poorly conceived, badly judged mess that probably doesn’t even resemble its source material, but 24: The Game happily broke that mould when it released in early 2006. Thankfully the script and musical score were created with the aid of the TV series production teams, which ensures that the story delivers as much impact as a whole season of Jack Bauer’s usual antics. It even received a BAFTA nomination for its screenplay elements.
It’s a seemingly ordinary day in the city of London, the setting of The Getaway. Black cabs whizzing by, red double decker busses roaring away and people yelling at each other. But today Mark Hammond, an ex London gangster who’s not long been released from prison, abruptly wakes up to discover his wife and son being kidnapped. However, a couple of the ‘has-been’ gangsters accidentally kill the wife while trying to get her in the car. When Hammond reaches her in an emotional state, he makes the classic mistake of picking up the murder weapon, incriminating himself in the murder of his own wife.
There is something about walking around in a mechanized death machine that I, and indeed many others, found rather endearing back in 1997 when Armored Core was released, which seemed to tower above the opposition on the good ol’ Playstation.